crafting clean, scalable Luau.

Main idea of drawing was made by me, all the chameleon games took it from me.

One of my best experiences, helped with bugs, fixed mechanics and physics.

I've worked on variant of original but main idea was still the same, just did rework with the same idea but other style.

Mastering PathFinding is most difficult, no intermediate or starter developer can utilize it normally.

Modded or not, I worked on it and my scripts are there to this day.

Fun game, it was like roulette. I'm sure this has a very high potential, worked from 0 to 100.

Client wanted to make "Merge a Nuke!" but with brainrots, every system and bug was thought of. Also one of my best experiences working.

Since I love Clash Royale, this was very nice game to work on, had huge references and just excellent time working.
I build production-grade Roblox systems — data persistence, networking, and gameplay — with a focus on performance and anti-exploit safety. Four years shipping experiences that stay up under load.
Front page spikes break fragile code. Everything I ship is server-authoritative, load-tested, and designed around DataStore limits — so a feature that works at 50 CCU still works at 50,000.
You get documented, modular Luau your team can extend without me. Typed APIs, migration-safe profile stores, and zero mystery singletons. Since day one, maintainability has been the core value.
From a single stubborn bug to a full game commission — scoped clearly, delivered clean.
Data stores, matchmaking, economies, combat — built to scale and stay maintainable.
End-to-end gameplay programming from prototype to launch, with clean handoff.
Track down desyncs, memory leaks, and edge-case crashes in existing places.
Server-authoritative rewrites, remote hardening, and performance passes.
We define the systems, edge cases, and success criteria before any code.
A playable proof in days, not weeks — the risky parts die early.
Server-authoritative implementation with tests and load checks.
Documented, modular code your team owns from day one.
“One of the things I really liked was the way the updates were shown. It made it easy to follow the progress and see what was being improved.”
“I hired him for Lead Developer in my team for a bit, with his communication skills, he made everyone motivated and he was one making big moves in terms of scripting and leading. i just payed lol 😭”
“I will 100% be returning to Salieri in the future, I literally recommend this guy to everyone.”
“I RECOMMEND Salieri this was my first time with him and he was very easy person to explain what i needed, i just told him and he got to the work. wont even talk about time, literally crazy”
“excellet job, did everything i wanted. just revived my dead game and made it functional. he is a master or something, communcation skills and scripting skills is out of this planet”
“This guy works really good, he understood what i wanted and delivered it in short period of time. and this guy does really good work for the price you pay.”
“Salieri rebuilt our combat to be fully server-authoritative. Exploits dropped to zero and it shipped early.”
“Clean, documented Luau. Handoff was painless and the DataStore layer just works.”
“Great systems work and fast communication. Would hire again for the next project.”
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Sign in with DiscordPick the systems your game needs and get a realistic range on the spot. Send the order and I reach out on Discord — or email [email protected] directly.